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Thread Statistics | Show CCP posts - 13 post(s) |

Sapporo Ichiban
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Posted - 2009.05.02 15:27:00 -
[1]
yes and sometime this year would be nice ...
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Sapporo Ichiban
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Posted - 2009.05.04 08:53:00 -
[2]
bump
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Sapporo Ichiban
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Posted - 2009.05.04 12:09:00 -
[3]
Originally by: Vaal Erit FW blobfests (well over 100 in local) not performing well in the worst nodes available to TQ (which are given to low sec where FW is located)
I for one am not very shocked.
it would have to be a pretty crappy node for it to lag out on a 20 vs 20
with over a 100 in local you might aswell log off . entering space for 20 mins and then watching your ship go from 100% to pod in one second
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Sapporo Ichiban
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Posted - 2009.05.04 14:29:00 -
[4]
Originally by: Winterblink
Myself, whether it's 0.0 or FW, I'd rather see CCP take their time and make the right changes to things rather than rush it because someone on a forum told them to.
providing stable server nodes to several thousands of players is a no-brainer for me . This lag isn't a recent problem either , so this isnt called " taking their time " anymore , it's now called " ignoring the problem "
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Sapporo Ichiban
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Posted - 2009.05.04 18:11:00 -
[5]
Originally by: Merdaneth This is not a problem with load on the node This is not a problem with load on the node This is not a problem with load on the node (yes, this bears repeating)
A 50 vs. 50 pirate fleet battle is no problem in these systems, only a 50 vs. 50 FW fleet fight is a problem.
Obviously, there is a bug in the FW code. The only major area where FW code concerning fights differs from non-FW fights is how standing and sec loss is determined. I have also noticed that if I do not shoot anything, I never have much problems with lag, but as soon as I shoot or destroy a hostile, the desync-type lag might hit me. Not always, but odds increase as numbers increase.
FW vs. pirates causes the same amount of lag
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Sapporo Ichiban
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Posted - 2009.05.05 11:32:00 -
[6]
why doesn't it work ?
Personally , I like everything about it , except the lag of course . I came from 0.0 and never looked back , I think it's a great alternative for people who don't like the pvp overthere and don't want to go pirate .
without just removing it from the game , it's gonna take a really long time to die out so they might aswell fix it
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Sapporo Ichiban
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Posted - 2009.05.10 11:26:00 -
[7]
Originally by: Booby Trap Lag should not be a problem anymore because there is no large scale fighting going on.
it's the other way around and define large scale . if two 20 man fleets run into eachother , there's gonna be lag
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Sapporo Ichiban
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Posted - 2009.05.12 11:26:00 -
[8]
bump
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Sapporo Ichiban
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Posted - 2009.05.12 20:25:00 -
[9]
then I'll keep bumping till they do
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